It is a simulated ecosystem where players must collaborate and build technology to destroy a meteor rushing toward the Earth, while simultaneously preventing harmful pollutants from escaping into the surrounding nature ( Strange Loop Games, 2018a). One way of communicating environmental issues is through videogames, due to their long history of raising awareness, educating and presenting contemporary research ( Eisenack and Reckien, 2013).Ī new addition to the library of games focusing on the environment is Eco. In order to educate the public about environmental issues, novel and creative methodologies are required ( Klöckner, 2015). Environmental education about these issues can steer human behavior toward a more harmonious relationship with nature ( Varela-Candamio et al., 2018). There is a strong scientific consensus that anthropogenic climate change is occurring ( Cook et al., 2013), and that it causes a wide array of negative alterations in oceanic life ( Lejeusne et al., 2009), plant disease rates ( Garrett et al., 2006), and biodiversity conservation issues ( Salafsky et al., 2002 Redpath et al., 2018). For decades, researchers have shown interest in utilizing such games to educate the public about sustainability issues (e.g., Sandbrook et al., 2015 Waddington and Fennewald, 2018). Aside from their use in entertainment ( Sweetser and Wyeth, 2005), videogames are also used in education as so-called serious games ( Wouters et al., 2013). Videogames represent one of the fastest growing media trends, with an estimation of 2.5 billion people playing them globally ( WEPC, 2018).
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